quinta-feira, 3 de junho de 2010

3D-Coat 3.3.00A SIMP/CUDA WIN32/WIN64

3D-Coat 3.2.11 SIMP/CUDA
3D-Coat is an innovative application providing an array of tools for 3D model sculpting, detailing and coloring. Featuring the groundbreaking voxel sculpting technology, 3D-Coat V3 truly opens a new page in the field of 3D art and design.
3D-Coat v3.3 featuring Ptex support released

  • Ptex is a texture mapping system developed by Walt Disney Animation Studios for production-quality rendering. Its main features include:
  • No UV assignment is required! Ptex applies a separate texture to each face of a subdivision or polygon mesh.
  • The Ptex file format can efficiently store hundreds of thousands of texture images in a single file.

The Ptex API provides cached file I/O and high-quality filtering - everything that is needed to easily add Ptex support to a production-quality renderer or texture authoring application. (Sourced from http://ptex.us).
Ptex technology allows you to increase local texture resolution on selected faces, so you can achieve a high level of detailing on a very tiny part of the mesh.
3D-Coat allows you to paint your assets with this new Ptex system and simply export textures in specified Ptex file format or as a simple texture to render in your favorite render engine like you normally do with UV-set based textures. Thus, you can get absolutely seamless textures!
General changes:

  • Special simple method for external programmers to make connector between 3D - application and 3D-Coat has been done.
  • Possibility to create/install 3d-coat extensions from File menu. Extension may contain any sort of files - shaders, pens, strips, materials, masks etc. It is just an image of additional files in 3D-Coat's folder. It is a good method to share 3D-Coat's content. The first extension pack was made due to Oliver Thornton! (Download the Pack)
  • Possibility to upload screenshots right from the 3D-Coat onto the web server. It is very useful for sharing your experience with the community.
  • Framing improved - you can focus on object or on pen position (scaling depends on radius in this case).
  • Text information about current viewport - front/back/left/right.... is being displayed now.
  • Now you can assign several actions to the same hotkeys combination. Actions will be performed in consecutive order after each next activation.
  • Improved 3DConnexion support.
  • Fade on edges in pen options will act on all pens simultaneously.
  • Support of big 3B files to open (>4GB)
  • Lots of bug-fixes and small improvements.

Paint Mode changes:

  • Possibility to pan in texture view with SPACE as in Photoshop. You should choose 3D-Coat preset from [Camera] menu.
  • Drawing with CAPS LOCK will hide cursor only while painting, not always. It improves precision of painting and gives better control.
  • "Frame" command will move pivot point to the center of the object (and framing itself of course) in custom pivot point mode.
  • Much better correspondence between Voxel room and baked color in Paint room.
  • Support of multiple SL objects in a scene.
  • Splines/Lines in E-panel will not dive into surface in paint room. In such a way you can easily draw over curved surfaces.
  • Much better algorithm for limit subdivision surface directly after importing model for microvertex painting and Ptex. Model after import will look much closer to the limit subdivision surface.
  • Better padding for PSD files export.
  • Normal-map strength in per-pixel mode can be corrected with Depth modulator slider in layer blending panel.
  • Eraser will lower normal-map strength when applied over the normal-map layer.

Retopo Mode changes:

  • Quadrangulation quality and speed improved.
  • In Retopo->select tool Relax will act only on vertices selected in Retopo->Select->Verices. Snap button will work in the same way.
  • “Turn off snapping” button in retopo tool.
  • Snapping essentially improved! You may choose one of 3 methods of snapping: outer, nearest along normal, absolutely nearest.

Voxel Mode changes:

  • New Measure tool in voxels:
    It allows to measure and define everything in Voxel Mode using physical units like inches or meters. It is extremely useful for real production and prototyping.
  • Improved 3D grid. It can be customized to work with real units. 3D-Coat will fit much better for precise works.
  • Voxel primitives will follow grid points while moved with SHIFT (use CTRL, CTRL+SHIFT for smaller step of movement).
  • New Pick tool for voxels. It is very helpful if you have many layers and want to select current object visually without VoxTree.
  • Lines/curves in 'E' panel will not dive into surface in Voxel mode.
  • Improved cylinder-like manipulator.
  • Selection opacity slider was added to pose tool.

more info @http://www.3d-coat.com/

Download through Rapidshare, DepositFiles or HotFile
| Win32 Edition | Win64 Edition |
| Win32 Edition | Win64 Edition |
| Win32 Edition | Win64 Edition |
| Win32 Edition | Win64 Edition |
| Win32 Edition | Win64 Edition |
| Win32 Edition | Win64 Edition |

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